Add CSQC rendering support to the menu (uses the same interface as the CSQC VM).
authorblack <black@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 5 Jan 2008 22:46:48 +0000 (22:46 +0000)
committerblack <black@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 5 Jan 2008 22:46:48 +0000 (22:46 +0000)
commitc0df2977521335251d0c84ca87ec47bfdfde4065
treec47f1085027c0645b857aa0d06e63a0d7a570db0
parente4db28f16dc8f59eb8399266aeb27dd64752e0a7
Add CSQC rendering support to the menu (uses the same interface as the CSQC VM).
Move temp entities to the renderer code (because only temporary render entities are needed).
Rework the polygon code to support multiple VMs.
Credits and thanks to res2k (and me ;)).

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7922 d7cf8633-e32d-0410-b094-e92efae38249
cl_main.c
client.h
clvm_cmds.c
clvm_cmds.h
csprogs.c
menu.c
menu.h
mvm_cmds.c