r_shadows is now ignored when in r_shadow_realtime mode
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 22 Nov 2002 12:43:30 +0000 (12:43 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 22 Nov 2002 12:43:30 +0000 (12:43 +0000)
commitc0be34ed05267d2145bbbdb05c9ed67a06b4f5ac
treeec89c0403946bb1fb214e032d09117d8aa943aa8
parente5004f482e1e5ff6c17e6b9252a0ff1381ce90db
r_shadows is now ignored when in r_shadow_realtime mode
r_shadow_realtime 3 added (no depth test on visible shadow volumes)
visible shadow volumes now have backface culling disabled, to better demonstrate the overdraw

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2645 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c