support for "realtime world/dynamic darks". Just for fun. Should impact nothing else...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 5 Nov 2009 21:33:03 +0000 (21:33 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 5 Nov 2009 21:33:03 +0000 (21:33 +0000)
commitc09961f0306875da8c56312c22200237bec139cb
treeb2fb5110f60836e5f26a01828f54f94b29c8326d
parenta3fb028804e45957f20bb4c435da0efa18971bbb
support for "realtime world/dynamic darks". Just for fun. Should impact nothing else, as it is just removing one check and adding a special case for negative light color values, which should be never happening in existing code.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9423 d7cf8633-e32d-0410-b094-e92efae38249
glquake.h
r_shadow.c