added r_shadow_dot3 cvar to control whether GL1.3 hardware uses dot3
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 16 Oct 2009 18:31:38 +0000 (18:31 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 16 Oct 2009 18:31:38 +0000 (18:31 +0000)
commitc04c6c000df81d80f8d762ed0c4acb2cdc38cf4d
treed33286e8e03b150c1457a3dc78d668a874d34202
parent41958b08c9249f4bd9d590657a15740529d0149b
added r_shadow_dot3 cvar to control whether GL1.3 hardware uses dot3
bumpmapping or not, since on older hardware it can be quite demanding it
defaults off
changed default of gl_combine back to 1 now that the only expensive
feature (dot3 bumpmapping) is on a separate cvar

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9342 d7cf8633-e32d-0410-b094-e92efae38249
r_shadow.c
vid_shared.c