added mod_q1bsp_polygoncollisions cvar (off by default, because it
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 17 Feb 2010 09:19:46 +0000 (09:19 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 17 Feb 2010 09:19:46 +0000 (09:19 +0000)
commitbe63e498406167cfaec398888d8b3dd0d02d5fc2
treefe0edd1b0dbd135c3ea81dc4ece23392e8f1c2af
parent96c3530b7406fd52b113fb5441afa9ed56147518
added mod_q1bsp_polygoncollisions cvar (off by default, because it
disables clip brushes in the bsp)
added BIH collision optimization to all model formats if the model is
not animated, this should mean that model collisions are much faster
(when used with SOLID_BSP and such)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9968 d7cf8633-e32d-0410-b094-e92efae38249
model_alias.c
model_brush.c
model_shared.h