fix an off-by-one issue with model->numleafs in PVS related code (dynamic lighting...
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 15 Oct 2001 13:23:19 +0000 (13:23 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 15 Oct 2001 13:23:19 +0000 (13:23 +0000)
commitbe1d330d56fc7e698094abb3f217b8c7cccc0c87
tree36497a3491dae0df9652eed633a8b65ef57596c6
parent4ac01d420419a4a5f61a0cabd592b6bb0855d222
fix an off-by-one issue with model->numleafs in PVS related code (dynamic lighting and world rendering), numleafs excludes leaf 0, how strange...

no missing (black) leaf bug anymore...

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@918 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c
r_light.c