patch from div0 that adds clientside culling of entities by TraceLineOfSight (like...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 23 Feb 2007 09:36:47 +0000 (09:36 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 23 Feb 2007 09:36:47 +0000 (09:36 +0000)
commitbc75fd7a5ccfe403cea6d6fb71b7970f7959f661
tree431232d10dc6c70977b4de53cbd9213b66b16715
parent6bce8e557eab50a45b2ee90016142119113e763b
patch from div0 that adds clientside culling of entities by TraceLineOfSight (like sv_cullentities_trace does), and merges the client and server code for this culling, this also adds traces for predicted player movement on the server to reduce the "items popping up" problem when running into a new room

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6904 d7cf8633-e32d-0410-b094-e92efae38249
client.h
gl_rmain.c
model_brush.c
model_shared.h
sv_main.c