added r_lightning.c to move the lightning beam rendering code out of cl_main.c
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 14 Jul 2003 15:46:58 +0000 (15:46 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 14 Jul 2003 15:46:58 +0000 (15:46 +0000)
commitbb521c2317584e8f238921a35528434c06c1f93f
treeea624d76223e829670da94f7b26c2803cd4efc93
parent179f1e04d60bf39b24520add2e383b6b4ccc53de
added r_lightning.c to move the lightning beam rendering code out of cl_main.c
shrunk entity_t struct a bit (by removing some stuff from persistent which had similar/identical values in render)
restructured/refactored some of entity relinking (now all relinking happens in cl_main.c where it belongs, moved viewmodel stuff out of view code)
restructured how viewmodels are handled
streamlined/cleanedup/refactored V_CalcRefdef (and merged in V_UpdateBlends and V_AddIdle and V_CalcBob)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3275 d7cf8633-e32d-0410-b094-e92efae38249
cl_main.c
cl_screen.c
client.h
gl_rmain.c
makefile
r_lightning.c [new file with mode: 0644]
view.c