sprites now use skinframe_t instead of their own texture/fogtexture fields
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 25 Nov 2005 08:23:36 +0000 (08:23 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 25 Nov 2005 08:23:36 +0000 (08:23 +0000)
commitb9d5e6a2abfaad61228b42141f8adfcc650e4288
treef470d1f520e66261deb270c642df43c70e2c1792
parentad6069d88497f94391eb42b48073cd2af208f276
sprites now use skinframe_t instead of their own texture/fogtexture fields
cleaned up hlbsp texture loading slightly, now uses Mod_LoadSkinFrame_Internal

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5836 d7cf8633-e32d-0410-b094-e92efae38249
image.c
image.h
model_alias.c
model_brush.c
model_shared.c
model_shared.h
model_sprite.c
model_sprite.h
r_sprites.c