]> icculus.org git repositories - divverent/darkplaces.git/commit
vertex lighting path now does pants/shirt rendering faster than before
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 2 Feb 2006 14:57:04 +0000 (14:57 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 2 Feb 2006 14:57:04 +0000 (14:57 +0000)
commitb71d7f0f30d41defd8132e7d5af356c48c8f12af
treeb6edd7af1ea714acd976f8e82d1a778cb320630f
parent9f1f36ad0c1af5b54188faa9261343bce622fb26
vertex lighting path now does pants/shirt rendering faster than before
doubled brightness of vertex lighting path to make it look roughly like the other paths (unsure why it was darker however)
optimized lighting code setup a bit (less silly conditional returns)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5939 d7cf8633-e32d-0410-b094-e92efae38249
r_shadow.c