fixed oriented sprite problems (no longer uses entity angles for them) by rewriting...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 19 Nov 2003 10:07:39 +0000 (10:07 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 19 Nov 2003 10:07:39 +0000 (10:07 +0000)
commitb3d06ef63c3d500d9ebf32a8abf3ae7a23ee30dd
treeef7cca56c9d780344c8a251f1689b1ff488e7d74
parent7d3ee7e32b551d8fb4929efe0d1f85fffb3af2d9
fixed oriented sprite problems (no longer uses entity angles for them) by rewriting the whole R_SpriteSetup function, it is now VERY optimized and more readable

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3659 d7cf8633-e32d-0410-b094-e92efae38249
r_sprites.c
todo