renderer now uses vid.renderpath to select rendering techniques instead
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 9 Dec 2009 12:26:15 +0000 (12:26 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 9 Dec 2009 12:26:15 +0000 (12:26 +0000)
commitaffed0dfe611f5c7a4b0502b36a1b411cc589682
tree9cfefc1f0bd72d1c5dcf3bf48eb0ba4a7206144b
parentf125fcf4cc3d24f84b694eb10d59afbe1a9a151c
renderer now uses vid.renderpath to select rendering techniques instead
of r_glsl and gl_combine cvars (which are now read-only), use vid_gl13
and vid_gl20 to select a rendering path at startup

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9575 d7cf8633-e32d-0410-b094-e92efae38249
cl_screen.c
gl_backend.c
gl_draw.c
gl_rmain.c
r_shadow.c
render.h
vid_shared.c