limit vertex lighting path (GL11/GL13) to 4 passes per light rather than
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 8 Jan 2010 05:40:19 +0000 (05:40 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 8 Jan 2010 05:40:19 +0000 (05:40 +0000)
commitae92f5da727207fbeaeac0fa1f4aded67e47e19a
tree7c6819abe13d8b91bae8a7ed9e5f74aa356bbc13
parentfda81eb8eb6440b8bef219f615ea25a6073c0ba2
limit vertex lighting path (GL11/GL13) to 4 passes per light rather than
64

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9806 d7cf8633-e32d-0410-b094-e92efae38249
r_shadow.c