]> icculus.org git repositories - divverent/darkplaces.git/commit
no longer uses rectangle textures for deferred rendering (reduces
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 7 Jan 2010 01:17:13 +0000 (01:17 +0000)
committerRudolf Polzer <divVerent@alientrap.org>
Thu, 7 Jan 2010 08:43:49 +0000 (09:43 +0100)
commitad7326191b91abfbc1b7a9be85211c9eac010b64
tree041827efeca04432253c70b5e27023f0b3290100
parentfcc03d5e32eda9ea3f36bcea209d351f89a38a24
no longer uses rectangle textures for deferred rendering (reduces
extension requirements)
fixed several bugs with Cg shader
added TEXTYPE_COLORBUFFER for textures intended to be copied into, so
that it can be set to match the framebuffer

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9799 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=54b3bad79b60edd1c2b1be6c06c2dcc790274840
cl_screen.c
gl_backend.c
gl_rmain.c
gl_textures.c
r_shadow.c
r_textures.h