the beginnings of a cgGL rendering path experiment, does not work yet
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 23 Dec 2009 08:32:07 +0000 (08:32 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 23 Dec 2009 08:32:07 +0000 (08:32 +0000)
commita9ed1485040d02d386687db1632b49abbe8d7d38
tree8877b7988e0b3096e2d1e3ec25d56b36ef042365
parent9808c606d87c5f3b6df0ca0310f719129576fea0
the beginnings of a cgGL rendering path experiment, does not work yet
overhauled GL20 rendering path to bind textures during shader setup
copy to texture is now done by calling R_Mesh_CopyToTexture instead of
calling GL functions directly

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9637 d7cf8633-e32d-0410-b094-e92efae38249
16 files changed:
cl_particles.c
cl_screen.c
clvm_cmds.c
gl_backend.c
gl_backend.h
gl_draw.c
gl_rmain.c
gl_rsurf.c
makefile.inc
model_shared.h
r_explosion.c
r_shadow.c
r_shadow.h
render.h
vid.h
vid_shared.c