got rid of Cshader system as it really wasn't helping anything, now all surfaces...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 14 Mar 2004 05:31:45 +0000 (05:31 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 14 Mar 2004 05:31:45 +0000 (05:31 +0000)
commita7f3098c45daeb30e23bdc6412cf1512ab1927c6
treec6e78903c432fbc7b624557d0a3030d3ecb4fd1e
parent0dab13d8227daa31cf55e80977cef0397e7357c6
got rid of Cshader system as it really wasn't helping anything, now all surfaces types use one R_DrawSurfaceChain function, which calls the appropriate passes

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4017 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c
model_brush.c
model_brush.h