added basematerialflags/currentmaterialflags to texture_t which completely replace...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 10 Mar 2005 22:11:19 +0000 (22:11 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 10 Mar 2005 22:11:19 +0000 (22:11 +0000)
commita6921ceb0abd7125dace5eb2b418ff1770504a44
treeb55bd077542a3f80fee32db6545b0f99cb75aa80
parent3bac2784a89521dea698cbca8d9373a364c99039
added basematerialflags/currentmaterialflags to texture_t which completely replace the SURF_* flags and SURFRENDER_* flags
eliminated the flags and plane fields from q1bsp surfaces
q1bsp texture_t generation now sets supercontents (eliminating need for the SURF_SOLIDCLIP surface flag)
split R_UpdateTextureInfo into two versions for updating a single texture and updating a whole entity's textures respectively, so transparency rendering can now call R_UpdateTextureInfo instead of having duplicate code

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5080 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c
model_brush.c
model_brush.h
r_light.c