implemented and debugged BIH (Bounding Interval Hierarchy) code, more
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 17 Feb 2010 06:55:00 +0000 (06:55 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 17 Feb 2010 06:55:00 +0000 (06:55 +0000)
commita5c12e5524c2af491c483e0207f48524f1cf072a
treeb370ec2d18e420832e3db08182d95e60c04ed8db
parentcec49d4c10a7ef2615e9f3455cc8f321f82410cd
implemented and debugged BIH (Bounding Interval Hierarchy) code, more
optimizations possible but this is a good start
mod_collision_bih cvar added, defaults to 0 because it is not yet
consistently faster than q3bsp collisions

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9965 d7cf8633-e32d-0410-b094-e92efae38249
bih.c
bih.h
collision.c
collision.h
gl_rmain.c
model_brush.c