disabled GF3 water shader when water is fogged, fixed too-bright normal water renderi...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 22 Sep 2003 02:25:31 +0000 (02:25 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 22 Sep 2003 02:25:31 +0000 (02:25 +0000)
commita581d99825dc541c99a1a9e3c3c485f073fd81ba
tree8ad518d9a779b1511305d10843aa538a5cb296db
parent605b22f83aeabb5aa490df3f6714ca468146dd7e
disabled GF3 water shader when water is fogged, fixed too-bright normal water rendering (when GF3 water shader is not used)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3501 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c