remove weird multiplication of water friction by 1 (wet feet), 2 (swimming), 3 (subme...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 30 Apr 2008 20:53:49 +0000 (20:53 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 30 Apr 2008 20:53:49 +0000 (20:53 +0000)
commita3e684e6d1d850991f7cbaec3005cd2030795241
tree35284a32bf239fbf6746d0acc5a9c09506a76c66
parent7c264b15aec2bfbcf52ea8498bb240c23458a54a
remove weird multiplication of water friction by 1 (wet feet), 2 (swimming), 3 (submerged), as sv_user.c (which Quake uses) does not do that and it DOES break prediction

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8268 d7cf8633-e32d-0410-b094-e92efae38249
cl_input.c