]> icculus.org git repositories - divverent/darkplaces.git/commit
changed .skin loading behavior to compare mesh name, not shader name, this matches...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 26 Jul 2003 09:34:23 +0000 (09:34 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 26 Jul 2003 09:34:23 +0000 (09:34 +0000)
commita38995377f431e4171642c9aaf286a0b0ab68530
treeb17d2b3772caab096d1645287a67b74aa3ba496a
parent77fe05ef7991d2ba521025c0ee2d7f33b01053f0
changed .skin loading behavior to compare mesh name, not shader name, this matches quake3 behavior
now shows r_notexture if a texture is missing on md2/md3 and missing .skin replacements

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3333 d7cf8633-e32d-0410-b094-e92efae38249
model_alias.c