this should fix skybox in q3bsp (extra preprocessing pass to look for sky surfaces...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 10 Oct 2003 03:07:18 +0000 (03:07 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 10 Oct 2003 03:07:18 +0000 (03:07 +0000)
commita35299e26177c19fe919e581bd12da1a302cf426
tree2a0bc9a51aa7b8f89fd4380c3fd29fc7112718bc
parent3fa3c2b0d1134dfef882c28c04dd33e588f16c82
this should fix skybox in q3bsp (extra preprocessing pass to look for sky surfaces before rendering normal surfaces, only used if the map has sky surfaces)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3561 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c
model_brush.c