Several changes to the SFX lock code in the sound engine, mainly to make sure SFXs...
authormolivier <molivier@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 22 Nov 2004 14:38:33 +0000 (14:38 +0000)
committermolivier <molivier@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 22 Nov 2004 14:38:33 +0000 (14:38 +0000)
commita2445d85eccf4d0c5766f44f02cd04a600c4bad4
treec3ee3ff3fe21357dc1648e472df34c2d57d935e2
parent823ce9e46a7f13659ca7775bfe1e1c39a455afc0
Several changes to the SFX lock code in the sound engine, mainly to make sure SFXs are automatically freed only at level change
Moved call to CL_InitTEnts after S_Startup so the tent sounds get properly precached
Added a developer warning when trying to play a non-precached SFX
Made the soundlist command more verbose
Added the ssize_t type for Win32 systems
Some comments and dead code removal

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4781 d7cf8633-e32d-0410-b094-e92efae38249
cd_shared.c
cl_main.c
cl_parse.c
fs.c
host.c
qtypes.h
render.h
snd_main.c
snd_main.h
snd_null.c
sound.h