made r_showtris transparent (quite faint actually), color coded different types of...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 3 Mar 2004 15:26:27 +0000 (15:26 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 3 Mar 2004 15:26:27 +0000 (15:26 +0000)
commita1b49de12c089c9690446445059dd957d56de33d
treeff35076177762a68dd6647977ad432cda4981190
parent406feaa034d99f0c62f15a7d015724ab55ab876c
made r_showtris transparent (quite faint actually), color coded different types of geometry, and now shows all tris (even hud), cleaned up a few qgl calls (GL_Clear added, etc) to make it more reliable

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3961 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
gl_backend.h
gl_draw.c
gl_rmain.c
gl_rsurf.c
r_shadow.c
r_sky.c
render.h