fix a stupid bug in line/sphere collision code (was using sqrt where it shouldn't)
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 7 Oct 2005 12:56:54 +0000 (12:56 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 7 Oct 2005 12:56:54 +0000 (12:56 +0000)
commita038c55b7cf69f173993a4301c653efc017657d8
tree6719d4e7e6cf8c622f5d5a6c27fc0c3f5d330377
parenta3d04c9cececaa70815b1feb784905ef422b266f
fix a stupid bug in line/sphere collision code (was using sqrt where it shouldn't)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5731 d7cf8633-e32d-0410-b094-e92efae38249
collision.c