Changed Q3 shaders to use dynamic memory allocation (instead of a gargantuan static...
authorres <res@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 17 Dec 2007 01:50:47 +0000 (01:50 +0000)
committerres <res@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 17 Dec 2007 01:50:47 +0000 (01:50 +0000)
commit9fe99157f1a8ac91725f58bdeb84d0ac58677f77
treeaa9b5a0fc2cb1c8419b9dab205853640d9bc773f
parent1ca21e57f3f3a57569b977f9b39dc35ff427f61d
Changed Q3 shaders to use dynamic memory allocation (instead of a gargantuan static array). Also changed the Q3 shader lookup to use a hash while I was at it.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7804 d7cf8633-e32d-0410-b094-e92efae38249
model_shared.c
model_shared.h