fix a bug where map becomes invisible (just sky) when the nearclip plane
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 30 Sep 2007 13:23:34 +0000 (13:23 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 30 Sep 2007 13:23:34 +0000 (13:23 +0000)
commit9fb014422b40a433d0bcfd2c6c616976b5725f5a
tree731f75edd799b0edc77e2a6e69a034c973c4a0d7
parent9624871fa497188c8d234673a5633a1ddc0b8f97
fix a bug where map becomes invisible (just sky) when the nearclip plane
culls a portal, this bug was introduced by recent water shader rendering
features (using an extra clip plane for culling, accidentally activated
the view's nearclip plane as well, which culls portals accidentally)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7595 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c