fix a crash in D3D9 with r_sky 0
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 17 Sep 2010 11:24:52 +0000 (11:24 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 17 Sep 2010 11:24:52 +0000 (11:24 +0000)
commit9ed81e318d66aa533b9c494d61b0609ba19499de
tree424150db35fb97c0a6f181335b42087def27f678
parent5f5982cec6cf87e5a9d729ba73ec387b03d1f58a
fix a crash in D3D9 with r_sky 0
cleaned up some shadowmap debugging code in D3D9 shader

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10469 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c