don't R_UpdateAllTextureInfo when doing shadows or lighting on world,
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 17 Dec 2007 08:51:45 +0000 (08:51 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 17 Dec 2007 08:51:45 +0000 (08:51 +0000)
commit9e2b58ca29f82fcdcb57ea0e7159e7d604ce7f4a
tree67ac34ae945dbec40c3e43849e4450741dcee4bd
parent773e0a178599b53bf0737366ebcb626ae71a412d
don't R_UpdateAllTextureInfo when doing shadows or lighting on world,
because its texture info only really needs to be updated once per frame,
it doesn't change because it is not instanced and can not have alternate
textures or colormod

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7814 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c