added alphafade and gravity fields to particle struct, which made most particle types...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 2 Aug 2002 15:08:44 +0000 (15:08 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 2 Aug 2002 15:08:44 +0000 (15:08 +0000)
commit9b7b7c3fb3c17ed9d3c21529673792eafae2bfab
treebad398af0b957593bc69a8ada8d3fd2e6536011b
parentd8812d8220ccaa6ae1fd7b7e735c50b8262b8b20
added alphafade and gravity fields to particle struct, which made most particle types redundent, now only a few remain

tweaked various effects (particularly underwater blood, bubbles, smoke effects, etc)

added effects options menu to control the many possible options

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2166 d7cf8633-e32d-0410-b094-e92efae38249
cl_particles.c
menu.c
menu.h