actually look into DXT1 pixel data to check if it has a 3 in base 4, to check if...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 9 Aug 2010 06:59:50 +0000 (06:59 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 9 Aug 2010 06:59:50 +0000 (06:59 +0000)
commit99e8bb685de03a764c6188ffe308ca0c41b4768c
tree86242c1ba78dad8f8a6e85ff9df9b9c414bee2b9
parenta3274001092b6ea07a9efecf94289cc7a3e6f7f8
actually look into DXT1 pixel data to check if it has a 3 in base 4, to check if the transparent pixel value is REALLY used; also enable alpha autodetection again

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10379 d7cf8633-e32d-0410-b094-e92efae38249
gl_textures.c