added hacky workaround for nvidia GLSL bug (state screwups after switching back to...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 24 Jan 2005 21:51:16 +0000 (21:51 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 24 Jan 2005 21:51:16 +0000 (21:51 +0000)
commit966085f2c28138f123acbefb2c3fe56c2a534551
treeb528d5663e6b680ab2f094e6d89283eb2e59759e
parent979a6569f29c5629ce283be3959197d9e58ad372
added hacky workaround for nvidia GLSL bug (state screwups after switching back to program 0 which go away if I draw something (even an empty Begin...End) after the switch)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4959 d7cf8633-e32d-0410-b094-e92efae38249
r_shadow.c