redesigned drawing of loading plaque, it's now a separate refresh function which...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 26 Nov 2004 00:57:30 +0000 (00:57 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 26 Nov 2004 00:57:30 +0000 (00:57 +0000)
commit96409c902b1b9f037427afc141c0de1bc5fdc4a0
tree621395cc29f94301b32e1f0177d008f44bedb606
parent6a667cee0a53a21a1e617efb004b44a458d5b58f
redesigned drawing of loading plaque, it's now a separate refresh function which draws over the previous frame, rather than invoking a new render, which should fix crashes with level changes with rtlights on (trying to render an rtlight while the map the rtlight was for has already been unloaded tends to cause a crash)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4796 d7cf8633-e32d-0410-b094-e92efae38249
cl_screen.c
gl_backend.c
gl_backend.h