rewrote most of the VM_Polygon/DebugPolygon code, it should perform much
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 27 Jan 2008 00:55:22 +0000 (00:55 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 27 Jan 2008 00:55:22 +0000 (00:55 +0000)
commit94127b7e7c2f74e4dc5f34d8a60f167578dc69da
treecc87ea70ba51581180ca2874b4895b321bf0d928
parent849df9f152d51e2bfce34101f058d3afff589225
rewrote most of the VM_Polygon/DebugPolygon code, it should perform much
better now and has no upper limit on polygons, and only a 64 point limit
per polygon, and has transparent sorting again

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8017 d7cf8633-e32d-0410-b094-e92efae38249
client.h
clvm_cmds.c
gl_rmain.c
svbsp.c