reverted bsp recursion changes (back to the BoxOnPlaneSide method) because the skippi...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 26 Oct 2005 02:02:49 +0000 (02:02 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 26 Oct 2005 02:02:49 +0000 (02:02 +0000)
commit932c429ab8712415816894e4fc217ba6cbf3ee51
treeb71cea78badcd1610c45e948c5d26149206e4d36
parent8be49ec5ac5c9ed9203b8a2882fce57904285096
reverted bsp recursion changes (back to the BoxOnPlaneSide method) because the skipping of solid leafs in node bounding box generation was completely breaking q3bsp collisions, and without the reduced node boxes the bsp recursion code runs horribly slow for unknown reasons

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5768 d7cf8633-e32d-0410-b094-e92efae38249
model_brush.c