gl_texture_anisotropy now only affects TEXF_MIPMAP textures which should fix a number...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 17 Apr 2005 09:08:54 +0000 (09:08 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 17 Apr 2005 09:08:54 +0000 (09:08 +0000)
commit925d51553e2b6f7f73f183ec4c9e2829ac81ed4b
tree234fb51b3781a1ef154a5b72223df3d6ef0b78e3
parent620d0574b0890b31919e473824aedb8e08d10158
gl_texture_anisotropy now only affects TEXF_MIPMAP textures which should fix a number of 'wandering off the lightmap' issues (as well as similar issues with model skins, as they are not mipmapped)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5191 d7cf8633-e32d-0410-b094-e92efae38249
gl_textures.c