added R_ScrollTexCoord2f (copies while texture coordinates with an offset)
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 26 May 2003 16:35:14 +0000 (16:35 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 26 May 2003 16:35:14 +0000 (16:35 +0000)
commit9168bc2cbb2230dd8147be0b5aa31cf4a1404745
tree5a7d36024634627ba3b6e1dcff905ab60d343c76
parentc22ec98a144f18d7519eb4a06dd1ee8937e8c4ac
added R_ScrollTexCoord2f (copies while texture coordinates with an offset)
added multitexture path to skysphere rendering (10% speed gain) and modified combine setup in gl_backend to support GL_INTERPOLATE_ARB behaving like GL_DECAL
added support for gl_mesh_copyarrays 0 mode in skysphere rendering (1% speed gain)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3045 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
gl_backend.h
r_sky.c