fixed bug with engine sounds (for TE_ effects) and local sounds (menu, etc) being...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 20 Nov 2004 18:05:23 +0000 (18:05 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 20 Nov 2004 18:05:23 +0000 (18:05 +0000)
commit90a6130a618f72bef104521840169b03d1cc7794
treec99cfbf5d67597870a52133987f4af511bd36b61
parent2c5fcd2ef34bf993f0ae5cb573dbc51dae911faa
fixed bug with engine sounds (for TE_ effects) and local sounds (menu, etc) being unloaded on level change (they are supposed to stay indefinitely)
keep play/play2/playvol sounds around until level change (so they're not being constantly unloaded and reloaded when used repeatedly)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4777 d7cf8633-e32d-0410-b094-e92efae38249
snd_main.c
snd_main.h