particle rendering now uses premultiplied alpha (texture is
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 19 Nov 2010 13:42:14 +0000 (13:42 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 19 Nov 2010 13:42:14 +0000 (13:42 +0000)
commit9099ef25ee4e06d40d6f81088e3e799229a7fdc9
tree74f6387465232ddc7142e73f8161b0c248879cf0
parent02ca98a2932d9a8963eb96f27453f672cd71947e
particle rendering now uses premultiplied alpha (texture is
automatically converted on load, however dds may need to be DXT4 rather
than DXT5 now)
this should give an fps boost

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10613 d7cf8633-e32d-0410-b094-e92efae38249
cl_particles.c
gl_textures.c
r_textures.h