don't crash if a quake button entity is on its alternate frames but doesn't actually...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 7 Jun 2006 08:49:56 +0000 (08:49 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 7 Jun 2006 08:49:56 +0000 (08:49 +0000)
commit907ce24e48004d0a36e33a5e3a4481bcba49c4e0
tree4f842de0f1c499785e5aa16f0c71d4903c8ad8b0
parentdb0e3a88a95c722fc48aa39bf34535400bfb8c82
don't crash if a quake button entity is on its alternate frames but doesn't actually have any to show

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6435 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c