migrated a lot of error handling out of R_Shadow_RenderLighting and into the loading...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 7 Sep 2005 08:40:12 +0000 (08:40 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 7 Sep 2005 08:40:12 +0000 (08:40 +0000)
commit8ec665d61abcab5d42d36c17e151a3f8347fe32c
tree5fd768baa99250d6b241da9863c117adaa96eec8
parent3779acfc88fe7c276d68d21484116cee06cee9c8
migrated a lot of error handling out of R_Shadow_RenderLighting and into the loading code or DrawLight code, this makes r_shadow_realtime_world_compilelight
0 faster than it was, still not quite as fast as compilelight 1 however

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5687 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c
model_shared.c
r_shadow.c
r_shadow.h