implemented fake reflection cubemaps... requires that a .shader
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 27 Jan 2010 05:30:44 +0000 (05:30 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 27 Jan 2010 05:30:44 +0000 (05:30 +0000)
commit8d0aa212a91a456c5f7cc13963cc9f501e122ee4
tree86e93271843f4be0bf1d99eb218076b26a8a91e4
parentdd439095c2e8c5c706225e48d64eaaeee3ea8ddb
implemented fake reflection cubemaps...  requires that a .shader
specifies dpreflectcube with a cubemap prefix, and requires that the
material textures include a _reflect.tga image to mask the reflection
(roughly similar to _gloss texture)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9871 d7cf8633-e32d-0410-b094-e92efae38249
client.h
gl_rmain.c
gl_textures.c
model_shared.c
model_shared.h
r_shadow.c
r_shadow.h
r_textures.h
render.h