precalculate texture vectors on mdl/md2/md3 models, this improves
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 28 Nov 2007 11:19:00 +0000 (11:19 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 28 Nov 2007 11:19:00 +0000 (11:19 +0000)
commit8b92078f5943f2cfacaec5432007540e1f5c6da5
tree0f0e73c8b8397b5b6e25e99c21a7dd9993772e29
parentdec20ee2c7e9e22322d715391bef1fbbbf0884f6
precalculate texture vectors on mdl/md2/md3 models, this improves
rendering performance with rtlights or q3bsp lightgrid

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7732 d7cf8633-e32d-0410-b094-e92efae38249
model_alias.c
model_shared.h