rearranged surface renderer some more
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 7 Mar 2006 14:18:05 +0000 (14:18 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 7 Mar 2006 14:18:05 +0000 (14:18 +0000)
commit8b6955847ad5e86a626cc3156e50792288369bcd
tree33b0676ec0ea4b89dcdc8e7cc0060af7b8f5b6a3
parent546bbbceffd37ea1812d043d53395dfde278784d
rearranged surface renderer some more
added tangent/normal generation flags to RSurf_SetVertexPointer, this eliminated the various calls to Mod_BuildTextureVectorsAndNormals and Mod_BuildNormals during rendering, so RSurf_SetVertexPointer is now the only function that sets up rsurface_* variables

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6079 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
gl_rsurf.c
r_shadow.c