nudgeoutofsolid: check for bmodelstartsolid, not startsolid. Allows multiple player...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 27 Jan 2010 10:12:51 +0000 (10:12 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 27 Jan 2010 10:12:51 +0000 (10:12 +0000)
commit8a08fa2bc3ead266b6449b731f9a81be78ae0b56
tree437c5e10c7bb7e557343d256f77896698ad96e82
parenteac4e558caa6eb8e736558a45433d9a7078ac262
nudgeoutofsolid: check for bmodelstartsolid, not startsolid. Allows multiple player entities to occupy the same spot, and then VOLUNTARILY walk out of each other (like before), and doesn't perform a forced high-velocity nudge.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9874 d7cf8633-e32d-0410-b094-e92efae38249
sv_phys.c