Fixed ambient sound volume (it was reset each frame, and cannot change by more than...
authormolivier <molivier@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 25 Nov 2004 09:04:37 +0000 (09:04 +0000)
committermolivier <molivier@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 25 Nov 2004 09:04:37 +0000 (09:04 +0000)
commit89b6d5e9a9c90426a7defdd8947e83cfd0ae2550
tree682e0696efa60ba554b46e0edb3f98916de46681
parent9c0b9e9bf48754ac5984a5eb5682fc869bb98277
Fixed ambient sound volume (it was reset each frame, and cannot change by more than the value of the "ambient_fade" cvar each frame... you do the math). Thanks to Tomaz and Urre for the bug report

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4785 d7cf8633-e32d-0410-b094-e92efae38249
snd_main.c