added R_Mesh_CacheArray (not yet used by anything, but has been tested with some...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 23 May 2003 18:36:28 +0000 (18:36 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 23 May 2003 18:36:28 +0000 (18:36 +0000)
commit88527b4ee4fadb34fdb90f5ca99d17f3553506af
treedc194b00844b9d74a4814a979764d62a5e683c6e
parent10bb1f0433fe2be39b0c9cdc23b30544020351c2
added R_Mesh_CacheArray (not yet used by anything, but has been tested with some code in gl_rsurf.c), a generic dynamic data caching system intended for vertex arrays

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3020 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
gl_backend.h
gl_rsurf.c