don't compute tangents or normals on non-deluxemapped world surfaces, or tangents...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 22 Feb 2007 11:29:38 +0000 (11:29 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 22 Feb 2007 11:29:38 +0000 (11:29 +0000)
commit86f4eb9b9dac288780f2297b63b6e7a9e0989c27
tree4ddd7daafaecf2776e95943710d6c314fd8de95d
parent457882d8ab1fa2a9c8964d1cf3e3efbefac085ae
don't compute tangents or normals on non-deluxemapped world surfaces, or tangents on models if the shader does not use normalmapping

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6894 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c