q3bsp rendering now uses visframe instead of markframe, also removed some cruft in...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 13 Mar 2004 07:12:13 +0000 (07:12 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 13 Mar 2004 07:12:13 +0000 (07:12 +0000)
commit8677d9890acb9f0fcf1701d70f79fc9e3b69d6e1
tree562578893742207f096cc3af5259e80817383d4d
parent4bc2b976a0981156967708a35cb6a68edfd2f5fb
q3bsp rendering now uses visframe instead of markframe, also removed some cruft in R_Q3BSP_DrawShadowVolume/R_Q3BSP_DrawLight

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4008 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c