audited R_Mesh_Matrix calls and RSurf_ActiveEntity calls and moved them to more appro...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 23 Feb 2007 13:07:36 +0000 (13:07 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 23 Feb 2007 13:07:36 +0000 (13:07 +0000)
commit8663634a9ee1b8392f1edf9dd5e2861af9a80443
treedae83798115489590405eb2a41add0bc748b9c9e
parentb6cb342e093ba7a58913f5657522f29c6c274474
audited R_Mesh_Matrix calls and RSurf_ActiveEntity calls and moved them to more appropriate locations in some cases
split R_DrawSurfaces into R_DrawWorldSurfaces and R_DrawModelSurfaces to make profile reports more useful
split RSurf_ActiveEntity into RSurf_ActiveWorldEntity and RSurf_ActiveModelEntity to make profile reports more useful, and very slightly improve performance

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6911 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
gl_rsurf.c
r_shadow.c
render.h
todo